Agent of Treachery

Agent of Treachery

Creature — Human Rogue

When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

First printed in Core Set 2020

Legality

FormatStatusSince
CommanderLegal
Duel CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old School 93/94Legal
PauperNot legal
Pauper CommanderNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
Tiny Leaders: RebornNot legal
VintageLegal

Rulings

  • Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

  • If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.

  • If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.

  • A token's owner is the player who created it.

Ban history

  1. Unbanned in Standard
  2. Banned in Standard

Decks with Agent of Treachery