
Invert Polarity
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
First printed in Modern Horizons 3 Promos
Legality
| Format | Status | Since |
|---|---|---|
| Commander | Legal | |
| Duel Commander | Banned | May 26, 2025 |
| Legacy | Legal | |
| Modern | Legal | |
| Oathbreaker | Legal | |
| Old School 93/94 | Legal | |
| Pauper | Not legal | |
| Pauper Commander | Not legal | |
| Pioneer | Not legal | |
| PreDH | Not legal | |
| Premodern | Not legal | |
| Standard | Not legal | |
| Standard Brawl | Not legal | |
| Tiny Leaders: Reborn | Legal | |
| Vintage | Legal |
Rulings
You don't make any decisions about new targets for the spell until you win the flip.
If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
If the target spell has a variable number of targets, you can't change how many targets it has.
If you choose new targets for the target spell, the new targets must be legal.
Ban history
- Banned in Duel Commander